Consumer-created brands are tricky.
It seems that the most successful consumer-created brands are manifested by brands that are already well-known for their DSI's, and brands that can afford to be flexible with their customer interactions. NikeiD, for example, is at the top of its class in the athletic shoe market; they've established a clear DSI in the consumer's mind. Allowing the consumer to participate in the creation of their products doesn't take away the qualities of Nike that made it a successful brand. They're still actively selling the lifestyle of a Nike-wearer; customizable shoes are a means to help the customer feel more involved in the process. Ultimately, they are still purchasing a Nike product with the Nike logo. Allowing for the customer to change the colors of their shoes isn't changing brand identity because "Leaders can do anything they want to" (Positioning, pg.45)
Consumer-created brands can work negatively if their services of customer-interaction completely take over the brand. For example, a company called Shoes of Prey (http://www.shoesofprey.com) offer a service very similar to NikeiD. The customer can customize and design a pair of shoes down to every little detail: color, pattern, heel size, shoe type, embellishments, etc. This is a great service; however, they haven't branded their services well enough. When a consumer creates their product the company they're buying from holds no weight in their mind. Essentially, the name "Shoes of Prey" could be replaced by "Shoe It Yourself", and nobody would recognize the difference because the brand stands for nothing except a service. If a well-known shoe distributor with a solid DSI, such as Aldo or Nine West, created a customizable shoe service, consumers would switch over to the new service. Aldo and Nine West are leading companies in the shoe market, so adding the consumer-creation specialty wouldn't alter the identity they've already established in their customers minds. Consumers then know and trust who they're buying from, and because of this consumer-created brands without a brand-identity cannot sustain themselves.
It seems that the most successful consumer-created brands are manifested by brands that are already well-known for their DSI's, and brands that can afford to be flexible with their customer interactions. NikeiD, for example, is at the top of its class in the athletic shoe market; they've established a clear DSI in the consumer's mind. Allowing the consumer to participate in the creation of their products doesn't take away the qualities of Nike that made it a successful brand. They're still actively selling the lifestyle of a Nike-wearer; customizable shoes are a means to help the customer feel more involved in the process. Ultimately, they are still purchasing a Nike product with the Nike logo. Allowing for the customer to change the colors of their shoes isn't changing brand identity because "Leaders can do anything they want to" (Positioning, pg.45)
Consumer-created brands can work negatively if their services of customer-interaction completely take over the brand. For example, a company called Shoes of Prey (http://www.shoesofprey.com) offer a service very similar to NikeiD. The customer can customize and design a pair of shoes down to every little detail: color, pattern, heel size, shoe type, embellishments, etc. This is a great service; however, they haven't branded their services well enough. When a consumer creates their product the company they're buying from holds no weight in their mind. Essentially, the name "Shoes of Prey" could be replaced by "Shoe It Yourself", and nobody would recognize the difference because the brand stands for nothing except a service. If a well-known shoe distributor with a solid DSI, such as Aldo or Nine West, created a customizable shoe service, consumers would switch over to the new service. Aldo and Nine West are leading companies in the shoe market, so adding the consumer-creation specialty wouldn't alter the identity they've already established in their customers minds. Consumers then know and trust who they're buying from, and because of this consumer-created brands without a brand-identity cannot sustain themselves.
"The brand identity toolbox encourages creativity within parameters that always keep the brand immediately recognizable. A carefully designed balance between control and creativity makes it possible to adhere to the identity standards while achieving specific marketing goals" (Designing Brand Identity, pg. 44)
This statement applies to the "Priceless" Mastercard campaign. The consumer customizes the product in their mind; highlighting the immaterial moments in life gives a certain level of customer participation, even though the product isn't being altered in any way. The flexibility of this campaign can also explain why it's been so globally successful. Every nationality has different definitions to what constitutes inner-happiness, and the campaign message can be altered and customized toward the consumer market while still maintaining its DSI.
The Mastercard "Priceless" campaign was also able to successfully reposition itself by repositioning their competition in the minds of the consumers. Mastercard's competition isn't necessarily JUST other credit card brands. Mastercard's product and its materialistic value is in competition with the inner battle of mind versus matter. Objects versus happiness. As Lawrence Flanagan stated in MasterCard - Finding a Compelling Global Positioning: 'Priceless', "Consumers now focus on lifestyle and quality, and on the concept of 'rewarding yourself for what you've earned'" The Priceless campaign was able to relate themselves to this core value all consumers possess, regardless of what nationality they belong to. He goes on to say, "It was unique for a credit card company to say to consumers, "It's not about what you buy; it's about how you take care of yourself."" Bringing light to, and repositioning the competition (inner happiness), Mastercard was able to secure a strong DSI in the minds of their consumers. They also succeeded in creating an emotional attachment with their customers. Highlighting the emotion of joy and happiness is a fantastic method of solidifying their DSI by using "emotionally charged images or word metaphors to tap into the consumer's psyche" (Why Johnny Can't Brand, pg.38).
How has consumer behavior shifted in the past, and will shift because of this recession and during a recovery?
I relate the answer of this question to the "Priceless" articles. The recession has forced society to pull away from luxuries and materials, mostly because loss of funding causes buyers to consider what the truly important aspects of life are: happiness within self. Unfortunately, recovery from recession is only possible through consumption. Mastercard, a platform for consumption, has shifted user-mindset. Society is now withdrawing from the idea that objects equal happiness. Mastercard is establishing their DSI by bringing light to this. Not to mention, use of Mastercard product has an enormous hand in recession recovery.
How does design develop brand truth?
I find this question a little more difficult to answer. It seems that throughout all of our readings very little emphasis is put on the quality of the products, and more on establishing brand-identity in the minds of the consumers through design, naming, advertising, timing, handling competition, etc. Apparently, good branding doesn't necessarily always equal brand truth. Also, physically designing for the brand has also been downplayed in much of the text, but what I do recognize as brand truth behind design is creating a key visual that triggers the DSI in the consumer's mind. "They can also be dramatic visual metaphors that suggest a superlative, important, and memorable idea of the value" (Why Johnny Can't Brand, pg.125). Products can only survive as long as the user experience holds true with the company's DSI, and designing the face of the brand should spark and connect the user to the brand identity. By designing imagery that successfully enforces a connection to the quality and specialty of the product, the consumer connects that emotion to the brand. Designing that trigger develops brand truth if the design holds true with the claims the product makes.
Is there a difference between producing happiness and producing brand loyalty?
When I think of "producing happiness" I think of overall joy in life. Happiness and security should be the outcome of brand loyalty, if that's the brand promise. Successful branding should produce happiness in the mind of the consumer if happiness can be the result of using the product. Marketing a type of orange juice is, to put it bluntly, getting the consumers to purchase that orange juice. If branding is done correctly, the consumer should relate that branding to what the DSI is; in this case, the DSI could be the orange juice's ability to help improve the health of the buyer's children. If the DSI is properly instilled in the minds of the consumer, then happiness should follow given the promises of the brand identity. Believing the DSI and relating it to some form of happiness by using the product should always produce brand loyalty; no other product under a different name is promising me this specific, happy outcome. Bottom line, there should be no difference between producing happiness and producing brand loyalty if the product has been branded successfully with a true DSI.
The Mastercard "Priceless" campaign was also able to successfully reposition itself by repositioning their competition in the minds of the consumers. Mastercard's competition isn't necessarily JUST other credit card brands. Mastercard's product and its materialistic value is in competition with the inner battle of mind versus matter. Objects versus happiness. As Lawrence Flanagan stated in MasterCard - Finding a Compelling Global Positioning: 'Priceless', "Consumers now focus on lifestyle and quality, and on the concept of 'rewarding yourself for what you've earned'" The Priceless campaign was able to relate themselves to this core value all consumers possess, regardless of what nationality they belong to. He goes on to say, "It was unique for a credit card company to say to consumers, "It's not about what you buy; it's about how you take care of yourself."" Bringing light to, and repositioning the competition (inner happiness), Mastercard was able to secure a strong DSI in the minds of their consumers. They also succeeded in creating an emotional attachment with their customers. Highlighting the emotion of joy and happiness is a fantastic method of solidifying their DSI by using "emotionally charged images or word metaphors to tap into the consumer's psyche" (Why Johnny Can't Brand, pg.38).
How has consumer behavior shifted in the past, and will shift because of this recession and during a recovery?
I relate the answer of this question to the "Priceless" articles. The recession has forced society to pull away from luxuries and materials, mostly because loss of funding causes buyers to consider what the truly important aspects of life are: happiness within self. Unfortunately, recovery from recession is only possible through consumption. Mastercard, a platform for consumption, has shifted user-mindset. Society is now withdrawing from the idea that objects equal happiness. Mastercard is establishing their DSI by bringing light to this. Not to mention, use of Mastercard product has an enormous hand in recession recovery.
How does design develop brand truth?
I find this question a little more difficult to answer. It seems that throughout all of our readings very little emphasis is put on the quality of the products, and more on establishing brand-identity in the minds of the consumers through design, naming, advertising, timing, handling competition, etc. Apparently, good branding doesn't necessarily always equal brand truth. Also, physically designing for the brand has also been downplayed in much of the text, but what I do recognize as brand truth behind design is creating a key visual that triggers the DSI in the consumer's mind. "They can also be dramatic visual metaphors that suggest a superlative, important, and memorable idea of the value" (Why Johnny Can't Brand, pg.125). Products can only survive as long as the user experience holds true with the company's DSI, and designing the face of the brand should spark and connect the user to the brand identity. By designing imagery that successfully enforces a connection to the quality and specialty of the product, the consumer connects that emotion to the brand. Designing that trigger develops brand truth if the design holds true with the claims the product makes.
Is there a difference between producing happiness and producing brand loyalty?
When I think of "producing happiness" I think of overall joy in life. Happiness and security should be the outcome of brand loyalty, if that's the brand promise. Successful branding should produce happiness in the mind of the consumer if happiness can be the result of using the product. Marketing a type of orange juice is, to put it bluntly, getting the consumers to purchase that orange juice. If branding is done correctly, the consumer should relate that branding to what the DSI is; in this case, the DSI could be the orange juice's ability to help improve the health of the buyer's children. If the DSI is properly instilled in the minds of the consumer, then happiness should follow given the promises of the brand identity. Believing the DSI and relating it to some form of happiness by using the product should always produce brand loyalty; no other product under a different name is promising me this specific, happy outcome. Bottom line, there should be no difference between producing happiness and producing brand loyalty if the product has been branded successfully with a true DSI.



